![]() |
||||
|
![]() |
Carnegie Mellon's Entertainment Technology Center Makes Learning Economics Fun and Games
Students at Carnegie Mellon University's Entertainment Technology Center (ETC) have designed "Gamenomics," a fun, educational, multiplayer management simulation game that helps students learn basic economic concepts like those found in an introductory economics course. The game is geared toward college and university students.
"Gamenomics is valuable because it is industry-independent; interactive, so students can manipulate what they are learning; and networked, so students can play the game anywhere in the world," said David Lamont, associate professor of business strategy in the Tepper School of Business. "The project is also unique because the outcomes rely on players' interactions with other players. Students are able to learn about supply-chain management and integration in addition to economics. Most importantly, the game is fun," Lamont said.
In the game, players buy factories, produce goods and compete with each other in a realistic market economy simulation. Players have to make difficult business decisions, such as which markets to enter, at what prices to buy and sell, and how many units to produce — all while dealing with cash flow problems, supply-chain bottlenecks and competition from other players.
Master of Entertainment Technology students working on the project are Howard Braham, Albith Delgado, Lucas Machado and Samuel Spiro. Josh Yelon is the ETC advisor for the project and Lamont, who plans to use the game in his graduate microeconomics class this fall, is the external advisor.
For more information on this or other ETC projects and awards, visit www.etc.cmu.edu. For more information about the College of Fine Arts, contact Eric Sloss at 412-268-5765 or ecs@andrew.cmu.edu.
Eric Sloss |
||
Carnegie Mellon Home |