Carnegie Mellon University
September 03, 2024

Immersive Mouth Haptics in VR via Headset Ultrasound Phased Array

By Ashlyn Lacovara

Vivian Shen, Craig Shultz and Chris Harrison researchers at Carnegie Mellon University have introduced a new approach to enhancing virtual reality experiences by integrating mouth haptics directly into VR headsets. This technology eliminates the need for additional accessories by utilizing a thin, compact beamforming array of ultrasonic transducers. These transducers are integrated into the headset, providing practical and user-friendly mouth haptics that render tactile sensations on the lips, teeth, and tongue.

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This enables users to experience a new dimension of VR, where sensations such as taps and continuous vibrations can be felt along three-dimensional paths, all synchronized with graphical feedback to amplify realism and immersion. The research team has showcased a range of sensory demonstrations, including simulations of raindrops, mud splatter, cobwebs, and crawling bugs. While in-air haptics using ultrasonic phased arrays is not a new concept, this marks the first time such technology has been specifically integrated into a headset targeting the oral region, unlocking new and exciting applications in VR.

For a comprehensive breakdown of this research and to explore each component in detail, please visit the full research website.

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